33 min listen
Multiple Mechanisms in a Game with Darren Terpstra
Multiple Mechanisms in a Game with Darren Terpstra
ratings:
Length:
42 minutes
Released:
Apr 24, 2019
Format:
Podcast episode
Description
Darren Terpstra, designer of Ignite, discusses designing games with multiple moving parts and several mechanisms integrated together. Ignite has quite a few mechanisms working together, so Darren has had to figure out how to make this concept work in a streamlined way. And be sure to check out Ignite on Kickstarter HERE.
Released:
Apr 24, 2019
Format:
Podcast episode
Titles in the series (100)
How to Design a Great Cooperative Game with JT Smith: JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game. We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the ... by Board Game Design Lab