12 min listen
Gamification: What Does It take to Create Serious Games that Actually Result in Learning?
Gamification: What Does It take to Create Serious Games that Actually Result in Learning?
ratings:
Length:
12 minutes
Released:
Feb 10, 2014
Format:
Podcast episode
Description
Can games really drive authentic learning? What is required? How do multi-player games compare to single-player games as a teaching tool? Can authentic learning occur with fantasy- based games. These questions and more are discussed in this segment.
Follow: @verenanz, @ak_leeg, @costerhout @coolcatteacher @bamradionetwork
#edtechchat #edchat #edtech #GBL
Verena Roberts is Chief innovation Officer with CANeLearn and won the 2013 iNACOL Award for Blended and Online Innovative Practice. Lee Graham is the Coordinator of STEM and an Associate Professor at the University of Alaska Southeast. Colin Osterhout has been working as an Information Technology contractor for Alaska's sole private non-profit educational resource center serving school districts around the state of Alaska.
Follow: @verenanz, @ak_leeg, @costerhout @coolcatteacher @bamradionetwork
#edtechchat #edchat #edtech #GBL
Verena Roberts is Chief innovation Officer with CANeLearn and won the 2013 iNACOL Award for Blended and Online Innovative Practice. Lee Graham is the Coordinator of STEM and an Associate Professor at the University of Alaska Southeast. Colin Osterhout has been working as an Information Technology contractor for Alaska's sole private non-profit educational resource center serving school districts around the state of Alaska.
Released:
Feb 10, 2014
Format:
Podcast episode
Titles in the series (100)
Dressing Your Classroom for Student Success: Dressing Your Classroom for Student Success by Every Classroom Matters With Cool Cat Teacher