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Gamification: What Does It take to Create Serious Games that Actually Result in Learning?

Gamification: What Does It take to Create Serious Games that Actually Result in Learning?

FromEvery Classroom Matters With Cool Cat Teacher


Gamification: What Does It take to Create Serious Games that Actually Result in Learning?

FromEvery Classroom Matters With Cool Cat Teacher

ratings:
Length:
12 minutes
Released:
Feb 10, 2014
Format:
Podcast episode

Description

Can games really drive authentic learning? What is required? How do multi-player games compare to single-player games as a teaching tool? Can authentic learning occur with fantasy- based games. These questions and more are discussed in this segment.







Follow: @verenanz, @ak_leeg, @costerhout @coolcatteacher @bamradionetwork



#edtechchat #edchat #edtech #GBL



Verena Roberts is Chief innovation Officer with CANeLearn and won the 2013 iNACOL Award for Blended and Online Innovative Practice. Lee Graham is the Coordinator of STEM and an Associate Professor at the University of Alaska Southeast. Colin Osterhout has been working as an Information Technology contractor for Alaska's sole private non-profit educational resource center serving school districts around the state of Alaska.
Released:
Feb 10, 2014
Format:
Podcast episode

Titles in the series (100)

A candid look at the new big ideas that are transforming classrooms everywhere from a practicing teacher's point of view.