46 min listen
Retronauts Vol. III Episode 26: RPG Battle Systems
FromRetronauts
ratings:
Length:
98 minutes
Released:
Jul 28, 2014
Format:
Podcast episode
Description
RPG battle systems: What started as a way to simulate the rolling of dice on a Cheetos-stained card table has mutated over the past 30-plus years into something far different from its Dungeons and Dragons roots. And even though Gary Gygax had no idea what a "limit break" was back in the early '70s, this and other additions have made menu-based enemy encounters far more appealing than they used to be. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and GamesRadar's Henry Gilbert as they wait patiently for their little meters to fill up before saying anything important.
Released:
Jul 28, 2014
Format:
Podcast episode
Titles in the series (100)
Retronauts Pocket Episode 26: Planescape: Torment: BioWare's Infinity Engine powered some of the greatest PC experiences the '90s had to offer, and one of its last games was unlike any other RPG we'd seen before -- or since, for that matter. On this episode of Retronauts Pocket, join Bob Mackey, Ray... by Retronauts