52 min listen
What does game design say about mental illness?
What does game design say about mental illness?
ratings:
Length:
55 minutes
Released:
Aug 3, 2016
Format:
Podcast episode
Description
# 2: Did you know that in the Halo series there are Marines commonly referred to as “AWOL,” “Suicidal,” and “Paranoid”? These are NPCs that seem to display symptoms of mental illness and are unique in that you can kill them without any repercussion whatsoever. Why do these characters exist? Who decided to put them […]
The post What does game design say about mental illness? appeared first on Headshots: The Psychology and Gaming Podcast.
The post What does game design say about mental illness? appeared first on Headshots: The Psychology and Gaming Podcast.
Released:
Aug 3, 2016
Format:
Podcast episode
Titles in the series (46)
Positivity and Prosocial Game Design in Overwatch: # 3: Blizzard’s Overwatch is oozing with positivity. It not only encourages prosocial behavior, it is designed to give you very few antisocial options. Kelli is out this week so Josué talks with special guest Dr. by Headshots: Psychology + Gaming