C# Package Mastery: 100 Essentials in 1 Hour - 2024 Edition
By Tenko
()
About this ebook
Dive into the world of C# programming with our comprehensive guide, "C# Package Mastery: 100 Essentials in 1 Hour - 2024 Edition". Designed for developers of all levels, this ebook is your quickest route to mastering C# packages. Whether you're a beginner looking to get a solid foundation or an experienced programmer aiming to brush up on the latest in C# packages, this guide has everything you need. With concise, straightforward explanations and practical examples, you'll explore a hundred essential packages that will enhance your programming toolkit, all within the span of an hour. From data manipulation and web development to advanced algorithms, each package is presented in a digestible format, allowing you to learn efficiently and effectively. Start your journey towards C# mastery today and unlock the full potential of your software projects with this indispensable resource.
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C# Package Mastery - Tenko
Index
Chapter 1 Introduction
1. Purpose
Chapter 2 standard library
1. System.Linq
2. System.IO
3. System.Text.Json
4. System.Text.Encoding
5. System.Drawing
6. System.Net
7. Entity Framework Core (EF Core)
8. NUnit
9. System.IO.MemoryMappedFiles
10. System.Diagnostics.Process
11. System.Buffer
12. System.GC
13. System.TimeSpan
14. System.Guid
15. System.Configuration
16. System.Collections.Specialized
17. System.Numerics
18. System.Security.Principal
19. System.Threading
20. System.Threading.Timer
21. System.Random
22. System.Array
23. System.Collections.Generic
24. System.Text.RegularExpressions
25. System.Uri
26. System.Xml.Serialization
27. System.Threading.Tasks
28. System.Net.Http
29. System.Math
30. System.Diagnostics
31. System.Console
32. System.Environment
33. System.Xml.Linq
34. System.Globalization
35. System.DateTime
36. System.Convert
37. System.Security.Cryptography
38. System.Xml
39. System.Collections
40. System.Reflection
Chapter 3 external library
1. Dapper
2. Serilog
3. MediatR
4. SignalR
5. StackExchange.Redis
6. Octokit.NET
7. AutoFac
8. XUnit
9. MathNet.Numerics
10. RabbitMQ.Client
11. Avalonia
12. ScottPlot
13. BenchmarkDotNet
14. Polly
15. Akka.NET
16. Topshelf
17. NodaTime
18. DynamicExpresso
19. GraphQL.Client
20. AngleSharp
21. FluentFTP
22. Spectre.Console
23. Newtonsoft.Json
24. AutoMapper
25. FastReport
26. Mono.Cecil
27. TinyCsvParser
28. Octokit
29. EPPlus
30. Selenium WebDriver
31. ZeroFormatter
32. CS-Script
33. Roslyn
34. System.Memory
35. Json.NET
36. LiteGuard
37. Nancy
38. OxyPlot
39. DotNetZip
40. ImageSharp.Web
41. SixLabors.Fonts
42. CommandLineParser
43. HidLibrary
44. NLog
45. Hangfire
46. CsvTextFieldParser
47. SharpZipLib
48. LiteX.Cache
49. HtmlAgilityPack
50. FluentAssertions
51. CsvParser
52. Accord.NET
53. NReco.PdfGenerator
54. MimeKitLite
55. SSH.NET
56. Refit
57. Refit.HttpClientFactory
58. Entity Framework Core
59. Moq
60. Humanizer
61. FluentValidation
62. CsvHelper
63. LiteDB
64. ImageSharp
65. Quartz.NET
66. RestSharp
67. MailKit
68. MoreLINQ
69. ClosedXML
Chapter 1 Introduction
1. Purpose
In a world where software development continues to evolve at a rapid pace, mastering a programming language is more than just understanding its syntax; it's about knowing how to effectively leverage its libraries and packages to build efficient, robust applications. C#, with its powerful features and extensive .NET ecosystem, stands as a pivotal language for developers aiming to excel in creating applications for Windows, web, mobile, and gaming.
This book is designed for those who wish to deepen their understanding of C# and its practical applications, offering a hands-on approach to learning that is both engaging and informative. With a focus on real-world utility, it introduces a hundred essential packages, guiding readers through their integration and usage in various projects. Each chapter is crafted to enhance your programming skills, enabling you to master the art and science of C# development within an hour.
Whether you are a novice eager to dive into the world of C# programming or an experienced developer looking to broaden your toolkit, this book promises a journey of discovery and learning. Through practical examples and clear explanations, it aims to equip you with the knowledge and skills to navigate the C# landscape with confidence and creativity. Welcome to an enriching experience of learning C# like never before.
Chapter 2 standard library
1. System.Linq
The System.Linq namespace provides classes and interfaces that support queries that use Language-Integrated Query (LINQ).
––––––––
Ex:System.Linq
using System;
using System.Linq;
class Program
{
static void Main()
{
int[] numbers = { 2, 3, 4, 5 };
var squaredNumbers = numbers.Select(x => x * x);
Console.WriteLine(Squared numbers:
);
foreach (var n in squaredNumbers)
{
Console.WriteLine(n);
}
}
}
––––––––
Squared numbers:
4
9
16
25
––––––––
This example demonstrates the use of the Select method from the System.Linq namespace, which is a part of LINQ (Language Integrated Query). Here’s a breakdown of what the code does:Namespace Import: The using System.Linq; statement imports the System.Linq namespace, enabling access to LINQ query capabilities.Array Definition: An array of integers numbers is defined with the elements { 2, 3, 4, 5 }.LINQ Query: The numbers.Select(x => x * x); line is where the LINQ magic happens. The Select method applies a function to each element of numbers. In this case, it squares each number (x => x * x is a lambda expression that takes x and returns x*x).Output: The foreach loop iterates over squaredNumbers, the result of the Select method, printing each squared number to the console.This example showcases the power of LINQ for transforming collections with concise, readable code.
2. System.IO
The System.IO namespace enables working with files and directories; reading, writing, and updating files.
––––––––
Ex:System.IO
using System;
using System.IO;
class Program
{
static void Main()
{
string path = example.txt
;
// Write text to a file
File.WriteAllText(path, Hello, file!
);
// Read text from the file
string text = File.ReadAllText(path);
Console.WriteLine(text);
}
}
––––––––
Hello, file!
This example demonstrates basic file operations using the System.IO namespace, illustrating how to write to and read from a file. Here’s a detailed explanation:Namespace Import: The using System.IO; statement is necessary to use classes for file operations.File Writing: File.WriteAllText(path, Hello, file!
); writes the string Hello, file!
to a file named example.txt. If example.txt doesn't exist, it’s created; if it does, it’s overwritten.File Reading: string text = File.ReadAllText(path); reads all the text from example.txt into the variable text.Output: The content of the file is printed to the console using Console.WriteLine(text);, which in this case, outputs Hello, file!
.This snippet is a straightforward example of how to perform file I/O (Input/Output) operations in C#, demonstrating the simplicity and power of the System.IO namespace for handling files.
3. System.Text.Json
This library is used for parsing and generating JSON data, offering high-performance, low-allocating, and standards-compliant tools to work with JSON.
––––––––
Ex:System.Text.Json
using System.Text.Json;
var jsonString = {\"name\":\"John\",\"age\":30}
;
var person = JsonSerializer.Deserialize
Console.WriteLine($Name: {person[
name]}, Age: {person[
age]}
);
––––––––
Name: John, Age: 30
In this example, we are using the System.Text.Json namespace to deserialize a JSON string into a Dictionaryname
and age
) to access the corresponding values from the dictionary and print them out. This approach is useful for dealing with JSON data structures where the schema is not known in advance or for quick parsing of JSON without creating specific classes.
4. System.Text.Encoding
This library provides functionality to convert between different character encodings, such as ASCII, UTF-8, and Unicode, which is essential for text data processing and interoperability.
––––––––
Ex:System.Text.Encoding
using System.Text;
var originalString = Hello, World!
;
var utf8Bytes = Encoding.UTF8.GetBytes(originalString);
var decodedString = Encoding.UTF8.GetString(utf8Bytes);
Console.WriteLine(decodedString);
––––––––
Hello, World!
Here, we demonstrate how to use the System.Text.Encoding class to convert a string into an array of UTF-8 encoded bytes and then back into a string. Initially, we have a string Hello, World!
that we want to encode in UTF-8. The Encoding.UTF8.GetBytes method is used to convert the string into UTF-8 encoded bytes. This is particularly useful when you need to ensure your string data is in a specific encoding format for file writing, network transmission, or compatibility with external systems. After converting to UTF-8 bytes, we use Encoding.UTF8.GetString to convert the byte array back into a string. This process is crucial for decoding received data that is in UTF-8 format or after reading byte data from files that are encoded in UTF-8, ensuring the correct representation of the original string.
5. System.Drawing
The System.Drawing namespace provides access to GDI+ basic graphics functionality. More advanced than directly working with pixels, it enables the drawing of shapes, text, and images.
––––––––
Ex:System.Drawing
using System;
using System.Drawing;
class Program
{
static void Main()
{
using (Bitmap bmp = new Bitmap(100, 100))
{
using (Graphics g = Graphics.FromImage(bmp))
{
// Draw a red rectangle
g.FillRectangle(Brushes.Red, 0, 0, 50, 50);
// Save the bitmap to a file
bmp.Save(example.bmp
);
}
}
Console.WriteLine(Bitmap saved as example.bmp
);
}
}
––––––––
Bitmap saved as example.bmp
This C# program uses the System.Drawing namespace to create a simple bitmap image of size 100x100 pixels. Here's a step-by-step explanation:Using System.Drawing: This namespace is essential for working with graphics in C#. It is used to create and manipulate images, graphics, fonts, and colors.Creating a Bitmap Object: new Bitmap(100, 100) initializes a new bitmap with the specified width and height in pixels. Here, it's 100x100 pixels.Graphics Object: Graphics.FromImage(bmp) creates a new Graphics object from the bitmap.