Reach for a Star and Generate Ideas for Innovation
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About this ebook
Reach for a Star and Generate Ideas for Innovation
Tools for Creating Your Innovation Project for Business or School
will guide you in carrying out your ideas for innovation
projects in the technical/scientific and professional fields.
This book will give you the opportunity to change and
teach you to:
Carlos Monsiváis
Desde muy joven colaboró en suplementos culturales y medios periodísticos mexicanos. Estudió en la Facultad de Economía y en la Facultad de Filosofía y Letras de la Universidad Nacional Autónoma de México, y teología en el Seminario Teológico Presbiteriano de México. Asistió al Centro de Estudios Internacionales de la Universidad de Harvard en 1965. Gran parte de su trabajo lo publicó en periódicos, revistas, suplementos, semanarios y otro tipo de fuentes hemerográficas. Colaboró en diarios mexicanos como Novedades, El Día, Excélsior, Unomásuno, La Jornada, El Universal, Proceso, la revista Siempre!, Fractal, Eros, Personas, Nexos, Letras Libres, Este País, la Revista de la Universidad de México, entre otros. Fue editorialista de varios medios de comunicación.
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Reach for a Star and Generate Ideas for Innovation - Carlos Monsiváis
Reach for a Star and Generate Ideas for Innovation:
Tools for Creating Your Innovation Project for Business or School
Carlos S. Monsiváis
Copyright ©2021 Carlos S. Monsiváis
First English Edition: May 2021
ISBN: 978-1-7370685-1-8
Copyright © 2021
Library of Congress Control Number: 2021908272
Original title of the book in Spanish:
Baja una Estrella y Generarás Ideas = Innovación
Herramientas para elaborar tu proyecto de innovación en negocio o escuela
English translation by Michael Brunelle and B. Cortabarria
© Layout and cover design: Illumination Graphics
© Picture of astronaut: DepositPhotos.com
Applegate Valley Publishing
All inquiries should be addressed to:
info@applegatevalleypublishing.com
Grants Pass, OR 97527
Printed in USA
Publisher information supports artistic creativity and copyright law. No part of this book may be reproduced, scanned, or distributed in any form or means without the explicit permission of the author under penalty of current law.
Publisher information is not responsible for the content of the book and/ or the opinions expressed in the book by the author.
All rights reserved. No part of this book may be reproduced in any form, by photostat, microfilm, xerography, or any other means, or incorporated into any information retrieval system, electronic or mechanical, without the written permission of the copyright owner.
For my children, Carlos Servando and Mildred E., for their friendship and character.
I would also like to thank the Great Chief for his teachings and universal wisdom.
Contents
About the Author
Preface
Acknowledgments
Introduction
Section 1 Your Idea
Chapter 1 – Visualizing the Potential of an Idea
Section 2 Organization
Chapter 2 – Organizing an Idea
Section 3 Research
Chapter 3 – Research and Prototype of a Final Technical-Scientific Document for Innovation
Section 4 Project
Chapter 4 – Initiating a Project
Section 5 Planning
Chapter 5 – Planning a Project
Section 6 Management
Chapter 6 – Managing a Project
Section 7 Control
Chapter 7 – Controlling and Monitoring a Project
Section 8 End of the Circle of Innovation
Chapter 8 – Finalizing the Innovation Project
About the Author
Carlos S. Monsiváis is a fisheries biologist by profession, a graduate of the Universidad Autónoma de Sinaloa, Mexico. He studied project management at the University of Alaska Anchorage. He enjoys writing about the subjects of innovation and idea generation. Carlos has worked in the United States, Japan, Mexico, New Zealand, and Taiwan. In addition, he has received awards for innovation from the Technology, Research, and Development Center (TREND), United States, in 2006, 2007, 2008, and 2012. He has also participated as a principal researcher in innovation projects in aquaculture and fisheries and competitive projects for economic subsidies from the United States Department of Agriculture Small Business Innovation Research (USDA SBIR) program.
During his career, he has written about subjects related to tuna-dolphin behavior and association in the eastern Pacific Ocean. He has also been a researcher in the biology and population dynamics of salmon in rivers in the state of Alaska. In addition, he has worked in the government and industrial fishing sectors on cod, herring, halibut, salmon, crab, octopus, squid, shrimp, tuna, and billfish.
Carlos has spent the past four years writing innovative projects in the field of fisheries. He will use the proceeds from this book to initiate the research and development of a biomedical project. He has two children and resides in California.
Reach for a Star and Generate Ideas for Innovation:
Tools for Creating Your Innovation Project for Business or School
To explain the title, this book uses the star to represent the timeline of our lives; like us, stars are born, they develop, and they die. In a process that is similar to this, you can generate an idea for innovation, a new and change-making project, and that is the purpose of this book.
The drawing on the cover is an eight-pointed blue star, which is the number of chapters in this book. The color yellow represents the day star, the sun, and the two stars sit on a universal violet ring inside a green circle, which represents the completion of your project.
This is the first of a series of texts that are intended to simplify and recreate ideas and concepts, and to transform them into innovative projects. This book is designed for university students, technicians, and anybody who is interested in working on innovative projects.
Preface
Thank you for buying this book. I wish you an excellent journey with Reach for a Star and Generate Ideas for Innovation: Tools for Creating Your Innovation Project for Business or School.
On our planet, the creative innovation projects were originally undertaken by the indigenous civilizations who inhabited these lands, primarily for the purpose of ensuring their survival. These native cultures still exist today. Their innovations began with the construction of their houses, their agriculture, the development of crafts, ways of conserving food, natural medicine, temples, natural resources, astronomy, and even the invention of calendars for the projection and organization of their daily and future activities.
Nowadays, the number of scientific innovations generated is minimal and will continue to be so for years. For this reason, success is up to you, as a young enthusiast and initiator of projects. Reproducing ideas, playing, and recombining knowledge, will help you fully develop a plan by using your experience, intelligence, and creativity to develop great new ideas.
You must initiate this idea with careful observation to imagine it and sort it out in your mind, record it in a final document, and finally bring it to conclusion with a project.
Actually, this book contains a variety of tools that will allow you to diversify any concept or idea that you generate.
Here you will find the methods and means of innovation needed to develop and finalize any project in a variety of fields, whether they are for work or for innovation projects in school. You might be familiar with, or have tried to follow, various books about developing business plans or innovation projects, and they can be interesting. In this book, you will learn these concepts.
Use your imagination to visualize. That is, closely observe what you see and what might not be real or actual. This ability to see beyond using your imagination is alluded to by the scientist Albert Einstein in his famous quote, Imagination is more important than knowledge.
Create a storm of specific and persistent ideas. These ideas will be based on breaking down information that your mind will process at a highly developed level, and this book will help you to do the following.
1. Elaborate your plan for innovation based on the initial idea that you come up with.
2. Strengthen the idea in a consistent manner, that is, extract and use all the nutrients from the concept and diversify it.
3. Use your creativity as a base and catalyst to increase its usefulness and fully develop any idea you have and carry it to fruition.
Think in a simple basic manner. Remember our past civilizations and their tradition-innovation-continuity.
Transform a project into a process. This means providing guidance from the moment you have a strong vision of an idea to the development of models for professional and technical-scientific projects, where you develop concepts and then shape them into innovation plans for various industries, such as cosmetics, hand tools and gardening, transportation, government, solar energy, and packaging, among others, as well as for professional fields, such as applied engineering, medicine, biotechnology, artificial intelligence, among others, or just an innovation project for your school assignment.
You can follow and complete this circle of eight chapters in a simple, clear, and easy to understand manner.
The most important reason for tackling an innovation project is to activate three innate skills, which are represented in the following illustration.
Intelligence-Wisdom
This is the full knowledge of what is certain, what is correct, and what is lasting in your idea that can be transformed into a business plan or homework assignment. You will do this by creatively using your exceptional imagination and balancing knowledge and development. This way you will end up with a final document that you will be able to submit for any type of venture capital or economic funding to initiate your successful innovation.
Value
The confidence of having a well-defined idea enables you to make decisions and helps you understand the great value of the idea or project that you are creating. It strongly influences the development of your proposal in a decisive and steadfast way. Remember, tradition-innovation-continuity, the key to creating change.
Class
You will see this concept in the quality of, and ability to comprehend, the change that you are creating, whether individually or collectively. Think simply and stay with the basics. You will have specific goals and objectives that will lead you to a conclusion, strategies that will give you direction, and class upon arriving at your innovative results.
Acknowledgments
In the first place, I must extend my deep gratitude to all of the people who in one way or another supported me in accomplishing this project. To all of my teachers for their contribution to the knowledge I have acquired during this long journey, in which the combination of theory, practice, and experience have enabled me to use those skills to achieve and further the development of any innovation project.
Thank you to my brother Fernando Gilberto for teaching me how to describe the planning and development of design projects in a single page with illustrations of how you can play with ideas, use creativity, and how to develop great projects.
Finally, I would like to recognize the help and complete support of the seven family gems during the writing of this book.
Introduction
The central idea of Reach for a Star and Generate Ideas for Innovation: Tools for Creating Your Innovation Project for Work or School is that in many fields and production sectors there should always be a new initiative, creativity with imaginative ability, as well as enthusiasm for the natural existence of new projects, fair competition, and the creation of new models. This way you will be able to complete a project that will include a final document that will help you put together a new business or to simply create an innovation project for a school assignment.
We can divide these projects into two types.
New projects or innovations that are completely original.
Reinvented projects for an existing business using the innovation process.
On the following pages, I will lay out the process for the creative development of new or innovative projects in a format that includes eight sections with the individual summaries of the chapters that follow, where the appropriate terminology for