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Ebook294 pages4 hours
Moral Combat: Why the War on Violent Video Games Is Wrong
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About this ebook
In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worldswith virtual guns in their hands.
In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is.
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video gametrained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime.
If that surprises you, you're not alonethe national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good.
In Moral Combat, Markey and Ferguson explore how video gameseven the bloodiestcan have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium.
Moral Combat is an irreverent and informative guide to the worriesand wondersof our violent virtual world.
In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is.
The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video gametrained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime.
If that surprises you, you're not alonethe national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good.
In Moral Combat, Markey and Ferguson explore how video gameseven the bloodiestcan have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium.
Moral Combat is an irreverent and informative guide to the worriesand wondersof our violent virtual world.
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Reviews for Moral Combat
Rating: 4.625 out of 5 stars
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- Rating: 5 out of 5 stars5/5While the title implies that the book might be a hard rebuff against those who argue about the violent and detrimental nature of video games, Ferguson and Markey present a balanced portrayal of the arguments, studies, and media representation for and against video games, written for the lay audience. The discussion is informative and accessible. I found the beginning somewhat slow, but much of the opening information I was already familiar with, but it was very interesting to see the details behind some of the studies such as just what what behaviors were examine and what reactions were judged, along with the societal context around them.The book (my copy) looks larger than it really is because there is at least a chapter worth of notes as well as an index which make it useful for research purposes. In keeping with the more casual written approach, there is also a "strategy guide" with tips for parents and such on approaching the subject with their kids if they remain concerned.