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D2 Robot Creator's Guide: As an E-Manual Mobile Edition
D2 Robot Creator's Guide: As an E-Manual Mobile Edition
D2 Robot Creator's Guide: As an E-Manual Mobile Edition
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D2 Robot Creator's Guide: As an E-Manual Mobile Edition

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This book covers the theoretical background needed to create a humanoid robot. It may also be used as a source for ideas and solutions and save valuable effort and time. The reader of this book may be almost anyone: just a random interested reader, a programmer, a robot developer, science fiction reader of writer. While the subject of the book is computer science and its implementation in robotics, the book doesn’t use any complicated terms and may be easily understood. The book may be used as a working guide by a robot creator as an individual or as an entire team of creators up to companies aspiring to produce a robot on a mass scale.

LanguageEnglish
Release dateSep 16, 2020
ISBN9781005040239
D2 Robot Creator's Guide: As an E-Manual Mobile Edition
Author

Alexander Mesfin

Alexander Mesfin is a software engineer that writes about his ideas and inventions. He believes that it is important to share ideas as it is to fulfil them. Originally a 3D software graphics expert, he's now practicing as a robotics theoretician and blogging at facebook.com/ithumanoidrobotics. There are also works by him about computer servers. His books can be characterized by simplicity and precision while having character and emotional presence.

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    Book preview

    D2 Robot Creator's Guide - Alexander Mesfin

    D2 robot creator’s guide

    As an e-manual

    mobile edition

    By Alexander Mesfin

    Copyright 2020 Alexander Mesfin

    Table of Contents

    Introduction

    Audiences

    Preface

    D1 robot

    The D2 description

    The D2

    Parameters

    Overall

    D2 AI

    Vision processing diagram

    Heart computer

    Power ring

    Circuitry specifics

    2nd generation eyes

    Eye lids

    Analog to digital converter

    Speaker

    I - core computer

    Hardware operating system/center core

    Bus design

    Video memory

    Processors

    Alternate architectures

    Relief code for user programming

    3rd person systems

    What’s next hardware

    Molecular rigging (theoretical)

    Environmental AI variables

    Data compression techniques

    Video compression

    3D model compression

    Tablet

    D2 Proxy package(on tablet)

    Wi-Fi communication scheme

    Mouth

    Cycle return hole

    Color LCD Projector

    Dreammaker2 memory editor

    Transparent skin and gloves

    Password for facial recognition override

    Dreammaker AI buffer/ reflex frame

    Boot strap programs

    A beautiful mind

    State of mind 2 the next step

    Memory progression used straight up

    Behavior lock

    Bootstrap (fantasy injection)

    Motion capture

    Tree Gorgeous Technique

    Friendly look technique

    Solo

    Angulator (software)

    Object recovery and search

    Software packages

    System core

    Intro

    Programs menu

    Visual processor

    Speed to 3D

    Knowledge to 3D

    Eye contact tracker

    Computer skills

    Next(audio)

    What Hishi did was

    The new world order (audio)

    GPS

    Out of sight

    Quiz(audio)

    Virtual self

    Main AI/Shredded code/Intelegencia Artist

    Trivia/Live/ Current AI

    Fuzzy Logic/Secondary AI

    Social interaction AI

    Cognition frame

    Commands database

    Overwatch

    Destiny

    3D objective

    RDS

    Story layer

    Now

    Now 3D

    The future

    Manipulate 4(for owner)

    What's going on

    What can I do

    Above the law

    Routine

    Run/Stop

    Lock and load (audio)

    Sounds

    Exclusive gaze layer

    Exclusive simulation layer

    Movement engine

    3D muscle control

    2D image processor

    Lock - on

    When-I module

    Graviton

    Graviton extension

    Particle physics

    Explaining fans and propellers

    Aether

    Graviton particle

    Visor/3Dvp graphics and dynamics engine

    Atoms

    Light

    Electrons

    Aether points

    Animating

    Facial Expressions

    Visualization

    Rendering with auto mapping

    Focus

    Modeling using observation

    Vehicles and other man made devices

    Render 2D

    Realizator

    Human dialogue reconstructor

    Breath simulator

    Burnout

    Explosions

    Imaginator

    Reader

    Reading tutorials

    Personality

    Movie maker (compatible with 3D max)

    Rip

    Genre editor

    Angulator

    Accessing/assessing motion pose in 2D frames

    Anti - aliasing filter

    Quote mode

    Cartoons

    Video/Sound Compressor

    Draw 2D

    2D to 3D

    Famous actors database

    Animatron/Determination

    Domestic violence

    Survival skills

    I2(Artificial intellect)

    Emissary

    Domestic hunter NOT, Domestic hunter and Havoc

    Maintenance

    Leisure time

    Jungle Book

    Resident evil

    LCD projector refresh rate (recommended)

    LCD projector color correction

    Advanced LCD projector color management

    Accessing the LCD projector to play memory

    Quick learner

    Memory/Memory access

    Poser

    Frame rounder

    Logistics Tags

    Profiler

    Face 2Z future engine

    Pose of 2

    My pose

    Snake eyes

    Washing machine

    Evolution

    System log and Robot’s diary

    Log2

    Impact & Impact 2

    Stay and Stay 2

    Flanker

    Driver

    Botany

    I'm a Camera

    Proximity alert

    The ghost in the machine

    As I was

    As u were/Universal pose check

    Mastery in diplomacy

    Info

    About myself

    My master

    Phone

    What's up

    Machine thinking

    V 4

    Componente

    Find program

    Dejavu

    Learn from the best

    My name is Noid/Paranoid and No ID

    Mr. Smith

    Recognize

    Serve and detect

    3D commander (on D2 tablet PC)

    Targets of opportunity

    Environmental TO's

    Remote control

    Please proceed

    Coup d’etat

    Basic 3D

    Video Player

    Hearing

    PG/Parental guidance

    Game screen

    Paranormal activity

    Miscellaneous 3D programs

    //End of software packages (Back to top)

    Autonomous robot factories

    Material object creation

    Material gathering

    Factory build prerequisites

    Dream One

    Mission Impossible

    Introduction to an owner and a community

    Robots unique ID

    Owner ID and connecting humans

    Finding missing persons

    Dreammaker broadcast schema

    Sound processing

    Text generator/editor

    The Home Security Server

    Acrobatic maneuvers

    Overload

    Fighting

    Dreammaker model skeleton for 2x D2 owners

    Vibrato

    Wondering around on autopilot

    Adjusting to community

    Making friends

    Synchronization

    One on one

    Foul language

    Consuming energy for speed movement using vacuum pipe muscles

    Theory of relative clock speed in robotics

    Memory blurring(tunnel vision)

    Running away from a stressed master

    Transmissions

    Learning from owner/master

    Predicting the future and participating in real life

    Predicting human behavior and position

    Picking up items on request

    Driving and operating machinery

    Understanding human psyche

    Human or other character skin

    Geometry and paintings

    Holograms

    Court room ethics

    Malicious prone hardware not allowed

    Social competitor

    Digitalising private libraries for home space

    Handling criminal requests

    Nanny mode

    Communicating with animals

    Prototypes

    Rotating cylinder pen

    3x LCD projector flashlights

    Flying Tennis ball camera

    FTB camera Watchdog aka Godling

    Flying fly cam

    CRT sensor eye

    Induced speech sensor

    Rotated polyethylene

    Reverse projection 3D eyeball

    Dreammaker sale tricks

    Dreammaker company ownership

    APB

    Forensic sketch

    Overall character

    Safety alarm triggers with participation of law enforcement and security

    Security leniency cases

    Attacks related to undesired trespassing and property destruction

    Games

    Careship

    Proximity age limit

    Distribution priority

    Military services

    Considering the nemesis syndrome

    Prototypes and accessories sales

    Minimum Hardware specification

    Simplified scene number memory prerequisites

    Observer mode

    Dreammaker Treck(D3)

    Dreambreaker - Garbage/Utility

    Distribution ambitions and model change policy

    Model approval

    Distribution strategy

    The golden Dreammaker

    The commercial skin

    Commercial stickers

    The I owe you policy

    Hi -tech mass production

    The material cannon grid

    The materialiser

    Operation clean sweep

    Multiple robots policy

    Additional extras

    //End of D2 description (Back to top)

    Robot muscular systems

    Muscle design using contracting material

    Control Nodes

    Muscle control

    AI divisions

    Micro Drones

    The laws of robotics in order of importance

    The ethics laws of robotics (Britain, US)

    The 3 laws of robotics by Isaac Asimov in code

    Software architecture while using the the 3 laws of robotics

    Unwrapping the 3rd law of robotics

    The simplified scene number theory

    Using SSN's short description as memory

    Conclusion and philosophy

    Supernatural

    About

    //End of contents (Back to top)

    Introduction

    This book attempts to cover the theoretical background needed to create a humanoid robot. It is assumed that the reader knows or will reference such topics as programming, mechanical engineering, electronics and chemical sciences, because the book uses a higher level approach and does not provide specific technical information.

    Audiences

    The reader of this book may be almost anyone: just a random interested reader, a programmer, a robot developer, science fiction reader of writer. While the subject of the book is computer science and its implementation in robotics, the book doesn’t use any complicated terms and may be easily understood. This book may be used as a working guide by a robot creator or by an entire team of creators, even by companies aspiring to produce a robot on a mass scale.

    Preface

    To create a robot is simple. Even a small glass marble with a speaker may be called and effectively be a robot and your quest of creation satisfied. This book attempts to increase the limit of the imagination of a robot creator and the quality standard that the creator will aim at. The book may also be used as a source for ideas and solutions and save valuable effort and time. Almost every aspect of the book may seem to be a revolution in regular computer science or robotics, but that is not the case. Still, some ideas may be new, but maybe, just because no reference is used to other robotics material.

    Some material provided in this book may be characterized as merely clues, however the author believes that attempting to further explain will create even more ambiguity. The author hopes, that no matter how the reader understands the content of the book, the end result will still be a positive one and produces benefit to the reader. Keep in mind, the best thing you could think of, could be the exact thing the author was writing about, or even better. Even heading in an absolute opposite of the direction than was described here will probably produce good results, because it is possible to perfect any procedure eventually. Unfortunately, even doing nothing could have been a positive result compared to a state before effort was made. Here, let’s start by saying that creating a humanoid robot is 100% about software and it is 100% about hardware. It is also 100% about art and 100% about chemistry. It is also about standardization, testing and improvement, also 100%. No matter what humanoid robot creation is about, it is still a process of making something from scratch. In almost all disciplines, including artificial intelligence(AI), we see a reference to nature and the attempt to go parallel to the forces of nature, attempts to somehow logically explain the workings of nature and use simple written laws for later use. In this book you will find plenty of laws and tricks to reference and a base to create new. What the reader also has to know is that the technology of creation should be complete for each robot type, because all components will have a potential for creating absolute failure, but it is still a 100% success if it is proven the others work. Does this mean that the more components the robot has, the less the amount of failure? It seems so, but making a robot with less components will offer easy operation and easier maintenance. When creating a robot, it’s important to make small researches and have a 100% complete creation process that will work.

    D1 robot

    The D1 is a humanoid 150 cm tall robot with LED skin, with a hexagon net on the head as hair producing Wi-Fi vision for 360 degree situation assessment. The robot uses its skin to create 2D visions for observers as ads, jokes, impersonations and camouflage. This is why the robot is called a Dreammaker. The robot has a 1mm thick polyethylene cover layer above a LED layer. Weight: less than 5 kilos. This is achieved by a hollow polyethylene skeleton. The robot is designed for advertisement and mass information. The visions that the robots skin produces mimic the abilities of a chameleon, but are more realistic and may cause hypnosis. The D1 uses color catch codes in certain situations. All codes are made by exclamation marks on a skin color. Fire, earth quake, human in danger, bomb: yellow skin with red exclamation marks. Red skin with yellow exclamation marks – volcanic eruption. Green with black exclamation marks: war time announcement. Black skin with green exclamations: announcements during war time. Blue skin with black exclamation marks: tsunami warnings. White skin, blue exclamation marks: dangerous height. Black skin with white exclamation marks: racial abuse and profiling. Black skin with red exclamation marks: potential assaulter. Black skin blue exclamation marks: substance abuse. White skin with black exclamation marks: fully charged. The exclamation marks may be replaced with question marks if the warnings are not confirmed.

    The D2 description

    The D2

    Compared to the D1, the D2 offers low production cost, enhanced security, durability and versatility. The robot is 160 cm tall. It has a color 800x800 pixel LCD projector on the back of the head. The robot may be remote controlled by an operator from a specialized agency, government structures or the owner via sending of new objectives, receiving status, pictures and video while remaining 100% autonomous. The robots skin and skeleton are transparent with a semitransparent face, reducing the possibility of being rigged with explosives or dangerous devices. Using transparent material also simplifies recycling of plastic and polyethylene. Semi transparency is achieved using bumps and patterns. Standard internal components and devices may be non transparent.

    Parameters

    robot type: humanoid

    eyes: 2 cm radius

    weight: less than 15kg

    height: 160 cm

    ears: 3 cm hemispheres(domes)

    body build: athletic

    skeleton material: polyethylene/plastic

    skin: latex

    boots: 2 cm high sole

    Overall

    The D2 abides by the rules of robotics that are proven to be able to protect community from inappropriate use and harm related to activity of the robot physically or emotionally. The D2 is also designed for minimum impact, having no abrasive parts and maximum weight of 15 kilos.The D2 is an intellectual piece of hardware that is designed for leisure, entertainment, amateur science. The D2 is a toy that can be used by adults or their children. For security reasons the D2 never shuts down and never allows humans to physically modify it. The versatility of the D2 allows it to be used by:

    law enforcement

    domestic security

    communications

    education

    science

    tourism

    athletics

    sports

    people with various types of impairment

    disaster control

    D2 AI

    The D2 uses text and 2D images as a primary source for intelligence and attempts to cut corners in decision making whenever possible using text processing. The decision making environment allows transparency and is easy for editing of behavior.

    Vision processing diagram

    Heart computer

    The heart computer is a 5 cm diameter ball or cylinder. This computer is used to provide power to all devices. It also processes visual, audio and other data as input and has an independent decision making mechanism. If made as a cylinder, the computer should have top and bottom put on the x axis.

    Power ring

    The power ring is a cylinder with a removed inner section. It is a power source of a D2 robot and is a 6 cm diameter, 1cm high and 1 cm wide donut with 1mm chamfer. While being described as a donut, the power ring should resemble a magnet removed from a speaker and may not be rounded as a regular donut. The power ring is made out of heavy material like lead. The molecules of the power ring are aligned by exposure to high levels of voltage, magnetic induction, electric power, temperature, rays(alpha, gamma, etc.) and other manipulations with different combinations during manufacturing. After the molecule alignment process,

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