Pagan Portals - Odin: Meeting the Norse Allfather
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Morgan Daimler
Morgan Daimler's witchcraft is inspired the Irish Fairy Faith. She is the author of Pagan Portals: Fairy Witchcraft, Pagan Portals: The Morrigan, Fairycraft, Pagan Portals: Irish Paganism, Pagan Portals: Brighid, and Pagan Portals Gods and Goddesses of Ireland (Moon Books).
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Pagan Portals - Odin - Morgan Daimler
2016
Introduction
One of the most well-known and popular Norse Gods is without a doubt Odin. Honored by people across a wide array of different Pagan and Heathen traditions, called by many names, if you ask most people to think of a deity from the Norse pantheon Odin is the one they would likely mention (although Thor is probably a close second). A god who is well known yet still mysterious, who inspires both love and fear in those who acknowledge him, Odin’s name still resonates with many people today.
Unlike some Germanic deities Odin is not an obscure God for whom we have only hints or a handful of references. In fact the opposite is true, Odin is found in so much material under so many different names that it can become difficult to keep it all straight and hard to ever feel as if you understand him, no matter how well studied you are. For people new to Heathenry, Asatru, or Norse paganism in general, getting to know Odin represents a real challenge and more so because not every source out there is trustworthy. This book then, as part of the Pagan Portals series, is meant to be a basic introductory text for those interested in Odin. This does not represent an end in anyone’s journey to get to know this enigmatic deity, but rather a beginning and hopefully a useful reference.
Odin’s name as we know it and as I am using it here is the Anglicized form of the Norse Oðinn which is ultimately derived from the proto-Germanic Woðanaz, itself from the proto-Indo-European root word wodeno meaning ‘inspired, raging, or mad’ (Harper, 2016). There are several related words in languages found in cultures who honored Odin, including the Norse óðr which means both ‘voice’ or ‘poetry’ and ‘frenzy’ and the Anglo-Saxon wod meaning ‘fury’ (Gundarsson, 2006). The root of wod has different connotations within the word we usually translate in English as fury, and these range from poetic inspiration to madness, however, even the concept of madness must be understood within context not as lunacy but as a king of divine ecstasy or possession (Kershaw, 2000). Looking at these root meanings for Odin’s name can give us our first hints of his character, and indeed he is a God who inspires both creativity in poets and battle frenzy in warriors.
As with many things in paganism and academia there is an open-ended debate as to how closely connected some of the different cultural interpretations of Odin are. Is the Germanic Wodan the same being as the Icelandic Oðinn? Are they the same as the Anglo-Saxon Woden? Or are these similar names for deities who share a root in Indo-European culture but branched off into different beings? There is no definitive answer to these questions and the individual is left to decide for themselves how they will choose to understand Odin. For the purposes of this text the main focus will be on Odin as we understand him from the Icelandic material, but we look at Odin as he is understood in Germanic and Anglo-Saxon cultures as well.
In order to understand Odin, you need to have a basic understanding of Norse cosmology as well, because the two are strongly intertwined. It is difficult to discuss Odin without referencing things from the Norse worldview and belief system that honestly deserve a whole book of their own to explain, however, I am going to try to give something of a crash course here so that readers will have a basic idea of the concepts to move forward with. I highly recommend looking into the books in the bibliography at the end of this book for more information.
In the beginning we are told that there were two worlds: Niflheim which was a world of freezing ice and frigid rivers, and Muspelheim a world of primal fire. Between the two lay Ginungagap, a great expanse where the heat from the flames of Muspelheim met the ice of Niflheim and created a steaming fog. Over time this built up a coat of rime and out of this rime emerged two primordial beings: a giant named Ymir and a cow called Audumla. Ymir slept in Ginungigap and as he slept his body produced frost giants; meanwhile Audumla fed off the rime by licking at it, eventually licking free another being, Buri.
Buri’s son and one of the giants, Bestla, produced three sons, including Odin. These three saw the frost giants proliferating from Ymir and decided to put an end to the primordial giant. From his body they fashioned our world called Midgard, and set everything in its place, from sky to sea, using his body to create everything. They created the dwarves [dvergr] and elves [alfar] as well as humans; there were still giants in the world, as some had survived Ymir’s death and the resultant flood caused by his blood.
After this act of creation there were nine worlds according to Norse cosmology, although what exactly they were named varies slightly depending on source. I’ll give them here as I know them. Our world is Midgard, or ‘middle world’ roughly. The Norse Gods, called Aesir, live in a world called Asgard which is joined to the other worlds by a rainbow bridge named Bifrost. There is another tribe of Gods called Vanir who live in a world called Vanaheim; three of these Vanic gods live among the Aesir as peace hostages after a war between the two groups and these are Njord and his children Freya and Freyr. The alfar live in Ljossalfheim, a world whose name means ‘Light elf home’ and the dwarves – or possibly the dark elves, depending on how you decide to interpret them¹ – live in Svartalfheim, or ‘Black elf home’. The giants live in Jotunheim; a place that Thor and Loki sometimes travel to but otherwise is described as somewhat wild and dangerous. The dead live in Helheim², the land of the dead ruled by the Goddess Hella, one of Loki’s children. And the two primal worlds of Niflheim and Muspelhiem still exist rounding out the eighth and ninth worlds. All of these worlds, according to lore, are arrayed on a world tree Yggdrasil which is itself complex.
The soul is seen as eternal in Heathenry and after death there are several options for where a soul can go. This is important to understand because much of Odin’s prophecy related magic involved contacting the spirits of dead seeresses. Many people are also familiar with the idea of the battle dead going to Odin’s hall, Valhalla (which we will discuss in more depth later), but there are a wide variety of options for a soul’s destination. Some dead become mound dwellers; their souls going into the land. In Eyrbyggja Saga after Thorolfr’s son drowns it is believed he goes into a hill on his father’s land where he is welcomed with feasting (Eyrbyggja Saga, 1972). In Gisla Saga a man who is called a friend of Freyr dies and is buried in a mound and it is said that no frost will form on the hill because Freyr does not want frost to come between them (Gundarsson, 2006). In the Voluspa Odin goes to get an important prophecy from an ancient seer in a mound, something we also see Freya doing in another story. Additionally it has been suggested that some drokkalfar [mound elves] are the male dead of a family as the disir are the female dead (Gundarsson, 2006). Speaking of disir, it is entirely possible for a woman, after death, to become a disir, or idis, which is a specific type of spirit that watches over her family line (Gundarsson,