Social Networks in China
By Xianhui Che and Barry Ip
()
About this ebook
Social Networks in China provides an in-depth guide to Chinese social networks, covering behaviors, usage, key issues, and future developments. Chinese scholarship and cultural idiosyncrasies in technology remain a relatively under-researched area. While such issues may be sporadically reported in popular media, it is often difficult to obtain a true understanding of authentic Chinese behaviors and practices. One such study area delves into whether Chinese users utilize technology to socialize in the same ways as people from western societies. As no book currently exists to address issues concerning Chinese social networks, this book takes on that shortage and opportunity.
- Offers an exploration of Chinese social networks and Chinese online social behavior
- Addresses issues concerning Chinese social networks and their development
- Presented by authors with extensive experience working in China
Xianhui Che
Xianhui Che (PhD, MSc, BEng) is Senior Lecturer in School of Computer Science, University of Hertfordshire, UK. She formerly worked as Assistant Professor in the Department of Electrical and Electronic Engineering at the University of Nottingham Ningbo, China. Before then she was Senior Lecturer in School of Applied Computing, Swansea Metropolitan University, UK. She holds a PhD and MSc in Electronic Systems Engineering from University of Essex, UK, and a BEng in Computer Information and Network Systems from North China Electrical Power University, Beijing, China. Her research interests include digital media, and mobile computing.
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Social Networks in China - Xianhui Che
Social Networks in China
First Edition
Xianhui Che
University of Hertfordshire, School of Computer Science, Hatfield, United Kingdom
Barry Ip
Robert Kennedy College, Zurich, Switzerland
Table of Contents
Cover image
Title page
Copyright
Dedication
About the authors
Preface
1: History and development
Abstract
1.1 Pre-2004: Exploration in the early stage
1.2 2004–11: The blossoming of social networks
1.3 2011 to present: Current status
2: WeChat
Abstract
2.1 The miraculous growth
2.2 Substitution for traditional mobile telecom services
2.3 Design highlights
2.4 Official accounts
3: QQ
Abstract
3.1 Two decades of success
3.2 Endeavour for innovation
3.3 Highlights of features
3.4 QQ vs. WeChat
4: Weibo
Abstract
4.1 The Chinese Twitter
4.2 Design features
4.3 Network and media services
4.4 Social impact
5: Add-on products
Abstract
5.1 Mobile games
5.2 Financial services
5.3 Lifestyle services
6: Orders and regulations
Abstract
6.1 Governmental media censorship
6.2 Public efforts
7: Future development
Abstract
7.1 Global competitions
7.2 Social business
A: WeChat quick user guide
A.1 Download and installation
A.2 Registration and login
A.3 Chats
A.4 Contacts
A.5 Moments
A.6 Profile setting
A.7 Official accounts
B: QQ quick user guide
B.1 Download and installation
B.2 Login
B.3 Chats
B.4 Contacts
B.5 Qzone
B.6 File manager
B.7 Profile setting
B.8 Account management
C: Weibo quick user guide
C.1 Download and installation
C.2 Register and login
C.3 Connections
C.4 Posts
C.5 Messages
C.6 Profile setting
C.7 Account management
Bibliography
Index
Copyright
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Notices
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To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products, instructions, or ideas contained in the material herein.
Library of Congress Cataloging-in-Publication Data
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A catalogue record for this book is available from the British Library
ISBN: 978-0-08-101934-4 (print)
ISBN: 978-0-08-101935-1 (online)
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Dedication
This book is dedicated to Toby Ip and Sophie Ip. Utmost appreciation and gratitude go to Guoyi Che and Cuie Wang for their constant and generous help throughout. We also thank Kin Yee Ip and Suk Ting Ip for their unwavering and persistent moral support.
谨以此书献给正在茁壮成长的叶润轩 和叶润莲。并由衷地感谢车国义书记和王翠娥同志的无私奉献和帮助,以及叶健仪老 板和梁淑婷女士的精神鼓励。
About the authors
Dr. Xianhui Che, PhD, MSc, BEng, is a Senior Lecturer in the School of Computer Science at the University of Hertfordshire, UK. She formerly worked as an Assistant Professor in the Department of Electrical and Electronic Engineering at the University of Nottingham Ningbo, China. Prior to that she was a Senior Lecturer in the School of Applied Computing at the Swansea Metropolitan University, UK. She holds a PhD and MSc in Electronic Systems Engineering from University of Essex, UK, and a BEng in Computer Information and Network Systems from North China Electrical Power University, Beijing, China. She possesses native knowledge of Chinese culture and lifestyles and has witnessed the evolution and development of social networks in China over the past two decades. It has been her fervent ambition to undertake research and analyses on the development of Chinese social networks under the influence of cultural, political and technological factors in China. She can be reached at: x.che@herts.ac.uk.
Dr. Barry Ip, PhD, BSc, is currently an MBA Supervisor at the Robert Kennedy College, Zurich, Switzerland. Between 2012 and 2015, he served as an Associate Professor in the School of International Communications at the University of Nottingham Ningbo, China. Prior to that he was a Senior Lecturer for 6 years in the School of Digital Media at the Swansea Metropolitan University, UK. He specialises in theoretical and practical analyses across a range of subjects, including social behaviour in digital media contexts, digital content design and production, digital gaming, educational practise and digital communications. He has published numerous articles in areas such as computer and video game design, the use of learning technology in higher education, digital media markets as well as a variety of business- and health-related topics. His main contributions in this book include the application of comparative techniques, surveys and examinations of relevant market data and offering western perspectives on social media. He can be reached at: barry.ip@rkc.edu.
Preface
Chinese scholarship and cultural idiosyncrasies in the technological context remain relatively under-researched in western education and texts. Whilst developments in the Chinese technology sector are sporadically reported in popular media, it is difficult for those wishing to obtain fuller and more detailed understandings of Chinese behaviours, attitudes and practises with respect to technology adoption and usage, not to mention aspects concerning how and the extent to which Chinese users may utilise new technologies in ways that are similar (or dissimilar) to those from western societies. The reasons for this are manifold, ranging from language barriers to cultural idiosyncrasies and from rates of technological development to political and social characteristics. This book addresses many of these issues in the context of Chinese social networks—a subject that has been hitherto neglected by scholarly textbooks and articles. In the modern digital age, such questions cannot, unfortunately, be answered in simple fashion due to vast differences in service platforms that are offered, even across identical forms of technology, which are ultimately used by audiences in different parts of the world. This is especially true for platforms such as Facebook, Twitter and Google Plus, whereby added complexities come in the form of their persistent bans in China due to stringent policy imposed by the Chinese Government. The development and use of Chinese social networks have thus, to date, been relative mysteries to the western world. This book unlocks numerous unknown facets of the leading Chinese social networking platforms to the broader western audience by examining their nature and ways of operation, along with how they compare to western platforms which, despite dominating in many regions across the world, are yet to establish any meaningful foothold in the Chinese market. The outcomes point towards numerous salient features residing amongst the leading Chinese social networking platforms, serving as potentially vital indicators of opportunities for those wishing to embark on this relatively unknown but lucrative market space. The text also represents an important foundation for those seeking to gain an initial understanding of the operation of Chinese social network spaces and associated domains to compliment the plethora of existing studies in an expanding subject area.
1
History and development
Abstract
The evolution of social networks in China can roughly be divided into three stages. Network models in the initial stage mainly consisted of instant messaging software such as ICQ, QQ and network communities such as online forums including ChinaRen Alumni, amongst which ChinaRen can be considered as one of the earliest, if not the first, digital social network system in China. Despite the success of these early platforms, the birth of Facebook in 2004 in the western world represented a major influence on how social networking platforms would evolve in China. Even with its growing popularity and permeation across many regions over the world, the Chinese Government banned the use of Facebook in China due to its comparatively ungoverned content, especially from the auspices of the Chinese authorities. This paved the way for Chinese developers to produce a comparable platform that would serve to fill the gap that Facebook had created.
Keywords
Social networks; ChinaRen; ICQ; QQ; Kaixin Network; RenRen Network; WeChat; Blogs; Micro Blogs
The evolution of social networks in China can roughly be divided into three stages. Network models in the initial stage mainly consisted of instant messaging software such as ICQ, QQ and network communities such as online forums including ChinaRen Alumni, amongst which ChinaRen can be considered as one of the earliest, if not the first, digital social network system in China. Despite the success of these early platforms, the birth of Facebook in 2004 in the western world represented a major influence on how social networking platforms would evolve in China. Even with its growing popularity and permeation across many regions over the world, the Chinese Government banned the use of Facebook in China due to its comparatively ungoverned content, especially from the auspices of the Chinese authorities. This paved the way for Chinese developers to produce a comparable platform that would serve to fill the gap that Facebook had created.
Numerous pioneering platforms were created over this burgeoning period, all of which achieved notable levels of success. These included RenRen Network, Kaixin Network and Sina Blogs. Although each platform was initially developed for different purposes, the competition amongst them proved to be fierce as the respective companies battled to gain dominance in this growing sector of the online space. Chinese users were eventually faced with too much choice when it came to online social networks, and led to repetitive connections between users across the various platforms. Despite the wide variety of platforms, each lacked a key distinctiveness, and there was no clear division within the market occupancy in terms of a leading platform, much less any sort of monopoly, which the companies may have originally hoped. This chapter will attempt to explain the reasons for the subsequent demise of several key players during this developmental period, including Kaixin Network and MSN, and how others evolved in order to cater for the growing needs of users. Under the influence of mobile Internet and smartphone development, Weibo was spawned as a mini version of the original Sina Blog that represents a Chinese equivalent of Twitter.
The third phase of the Chinese social network evolution can be defined from the period when WeChat was created in 2011. Despite the long-lasting success of QQ, Tencent, the current dominant company in the Chinese social network market, launched its sibling product, WeChat. WeChat largely resembles QQ in terms of functionality and achieved miraculous success within a very short period of time. In the current phase of development, the Chinese market has developed clearer signs of division between three major social networks: WeChat—used mainly for close friends and private contacts; QQ—mainly for public correspondence and Weibo—popular for celebrity and news distribution. Each platform can be seen to combine certain characteristics from Facebook and Twitter. This chapter will explain how various Chinese social networks have survived or have been eliminated through competition.
1.1 Pre-2004: Exploration in the early stage
The early models of social networks prior to 2004 were comprised of essentially two types of digital social interactions: instant messaging (IM) and network community. The first was mainly dominated by QQ in China, whilst the latter existed in the form of bulletin board systems (BBS), online forums and chat rooms, which were hosted by a variety of Chinese Internet companies. The following sections will provide brief overviews of these two social network types in the initial stage.
1.1.1 Instant messengers
The main IM in China during the pre-2004 period was QQ. It competed with two international rivals at the time: ICQ and MSN Messenger, but QQ retained a dominant advantage in the Chinese market for various reasons as will be discussed next.
1.1.1.1 ICQ
ICQ is one of the earliest examples of IM software in Internet history, which was first developed and popularised by the Israeli company Mirabilis in 1996. The name ICQ was assigned as a mnemonic to denote the phrase I seek you. ICQ was released on 15 November 1996, and subsequently revolutionised the way people conversed online. Just 6 months after its release, it claimed the title of the World’s largest online communication network, whilst it recorded its millionth user just another month later [1]. Due to its in-built protection from unwanted adverts and viruses, ICQ had the advantage of being a safe and easy piece of software to use, even for relatively new and inexperienced users. The essential identifier required for each user, the ICQ number, was free to obtain, whilst the registration process was designed to be trouble-free, and thus all of these factors contributed towards quickly establishing ICQ as a globally successful IM software. Even cross Asia, where the Internet was comparatively less well developed than in other more developed parts of the world, ICQ had monopolised the Chinese market by 1998 with an 80% penetration ratio [2].
Despite its notable success, ICQ possessed two main implications that led to its eventual downfall: the first being its relative simplicity, which made it comparatively easy for competitors to build similar applications; and second ICQ did not allocate any significant attention to its localisation for countries across the world. Indeed, the company only released an English version during the initial phase of its market development, placing little emphasis on offering specific features that may appeal to different cultures and users in other countries. This latter strategic oversight undoubtedly led to ICQ’s eventual declination in later years.
The achievements and the type of communication offered by ICQ quickly inspired other software developers to create similar and competing applications, each with varying levels of success. Take the Chinese market for example. The release of QQ (as it is now known) in 1999 is considered as an imitation product of ICQ [2]. QQ was initially named as OICQ (meaning Oh I seek you!) and was largely similar to ICQ across a range of key characteristics such as software design, content and user interface. Despite its clear similarity to ICQ, IOCQ appealed to Chinese users and quickly overtook ICQ as the most popular IM in the country. This was largely a result of ICQ’s continued neglect of the requirements from users in different countries, where in the case of the Chinese market, by failing to release a localisation plugin that would allow Chinese users to overcome the difficulty of navigating an English-language interface. By the time ICQ had refocused greater attention to resolving such issues, it was a case of too little, too late as Chinese companies had already cemented their position in the country with respect to IM applications.
1.1.1.2 QQ: Initial development
As mentioned in the previous section, the creation of OICQ was initially inspired by ICQ in 1999. One year later, its name OICQ was shortened and altered to its present form—QQ, whilst its penguin logo has remained the same since 1999. The penguin has also contributed to the appeal of QQ, serving as a visual mascot and potentially delightful to users of any age and gender. The letter Q also holds the connotation of being phonetically similar to the word cute, and bearing some resemblance to the shape of a penguin, and hence the icon has been considered as an effective and memorable symbol of QQ for its commercial value [3].
In 1998, prior to the existence of QQ, the rapid achievement and success of ICQ led to its acquisition from AOL, thus paving the way for increased financial resources for its development, which helped to consolidate ICQ’s status in the Internet communication field. By contrast, QQ was created in 1999 by Tencent (腾 讯) company, which comprised of just two employees based in a run-down rental apartment in Shenzhen [2]. The initial design and appearance of QQ’s user interface of QQ was simplistic, mirroring several features of ICQ, but as it operates in the Chinese language it was able to immediately appeal to Chinese users in ways ICQ could not. Despite recording a relatively small number of 60,000 users in its year of release, QQ registered 5 million users just 1 year later, with 100,000 simultaneous users recorded at 20:43 on 27 May 2000 [4].
QQ’s Chinese user interface may be considered as a crucial element that brought the attention of users, but it is not necessarily sufficient to explain the platform’s continued success. Many rivals to QQ emerged in the Chinese market, including PICQ, TICQ, GICQ and Sina Pager, all of which generally followed the trend set by ICQ. However, QQ consistently outperformed its competitors through a series of innovations. Compared to the traditional ICQ infrastructure, QQ offered several notable features since 2000 that drastically increased its popularity and user experience:
(1) ICQ stored user information on the user’s terminal computer, which meant all data such as friends and contacts were lost if they logged onto a different computer. By contrast, QQ stored user profiles on cloud servers, thus allowing users to retain essential information regardless of where they logged-in.
(2) ICQ only permitted users to chat when they were online, whereas QQ was the first IM platform to provide an offline message-pushing service and an invisible-status login. QQ could also choose target users for chats and personalise their avatars with images.
(3) ICQ generated profit via ads banner and customisation for internal use within companies, whilst QQ has been persistently providing consumers free services and seeking unique business opportunities from the tremendous user base. Report [5] shows that only less than 10% of Tencent’s profit comes from advertising. Tencent’s business model and revenue generation will be discussed in Section 3.4.6.
The success of QQ was therefore far from a coincidence, but the result of consistent innovative practise. Between 1999 and 2004, QQ released a total of 12 successive versions [6], each of which introduced new features or functions towards enhancing user experience and market adaptation. Even though ICQ also released updates (only five versions over 8 years between 1996 and 2004), its core functionalities did not evolve significantly besides changes to the user interface and some elements of usability. Hence, despite the notable similarity between ICQ and OICQ in 1999, the differences between the two platforms became more clearly evident by 2004.
By comparing the user interfaces of the two platforms that were implemented by 2004¹, ICQ remained limited in terms of its functions, which in this case consisted of a chat window, enhanced texting environment (such as formatting and image options), and the ability to