Edge

Fallout 4

Developer Bethesda Game Studios Publisher Bethesda Softworks Format PC, PS4, Xbox One Release 2015

At launch, in 2015, Fallout 4 arrived like the dropping of a bomb. At the point of impact, it broke records, flattening GTAV’s for the highest number of concurrent players in a Steam game not developed by Valve. And with that bright light hanging in the sky, it took a moment for the sound of dissent to catch up.

Much of that came from the subset of players who considered its predecessor, Fallout: New Vegas, the high point of the series. That game – a rare commission from outside of Bethesda’s own stable of developers – had been distinguished by slow-burn faction stories and choices that meaningfully rewarded skill specialisation.

Five years later, though, seemed to show an intention to step away from these traits. And indeed from Traits, the characterful modifiers revived from Black Isle’s original games by developer Obsidian Entertainment (no wonder, given the studios’ entwined histories) but absent here. The logic might have been sound enough, part

You’re reading a preview, subscribe to read more.

More from Edge

Edge1 min read
Soundbytes
“I know a lot of people in the games industry that would like to work with an actor because of what we bring, the craft we bring. I don’t think you can program craft.” ■
Edge3 min read
Post Script
Asa spiritual successor to the Suikoden series created by the late Yoshitaka Murayama, Eiyuden Chronicle has been a major undertaking for Tokyo’s Rabbit & Bear Studios, particularly its three development leads, all former Konami employees. Here, desi
Edge3 min read
Roman Sands Re: Build
Developer Arbitrary Metric Publisher Serenity Forge Format PC, Switch Origin UK, US Release TBA 2024 At the end of the day, you walk into the sea. And who could blame you? After all, at this luxury resort, you are the only one doing any work: for

Related Books & Audiobooks