Marcel Mosqi
Mosqi is keeping things old school with his watercolour illustrations in an increasingly digital world. We caught up with him to learn about how he broke into creating paintings for video games, why he loves to work with unpredictable mediums, and the reasons he’s thankful that the NFT craze has died down.
How did you get started as an artist, and what path has your career taken?
After a year or two of art school where I wasn’t doing great, I started working in a small animation studio founded by other young, motivated people. We were very inexperienced at the time so it didn’t last, but that was a wonderful experience. From this point I became a freelancer and struggled a lot to find work for a few years, until I started working regularly as a letterer for a French manga publisher. I’d wanted to be a manga artist for a long time, so I did some manga fanzines in the early 2000s, a webcomic called Spunch Comics with friends in 2012, and sent multiple manga projects to publishers over the years.
I began to focus