Edge

PONY ISLAND 2: PANDA CIRCUS

Developer/publisher Format Origin Release

Daniel Mullins

Games PC

Canada TBA

You wake once more in the purgatorial arcade where you’re being held captive by an unseen devil. Rising from the floor, vision still blurry, you stumble towards the nearest source of light, which resolves itself into the shape of a cabinet, its screen blinking into life. Gradually the contents come into focus: a crude cartoon panda, a few sticks of bamboo and a rising sun, and the words ‘Pony Island 2: Panda Circus’.

Remarkably, this scene isn’t lifted from last December’s reveal trailer, which debuted during The Game Awards’ pre-show, but from the original 2016 game – an Easter-egg reward for players dedicated enough to crack the clues of its accompanying ARG. “It was this teaser, for a future game that I intend to make,”Just not right away. The original game was Mullins’ debut, after a failed Kickstarter (for a never-completed riff ) and a handful of game-jam entries, one of which became the prototype for It did better than the developer could ever have hoped, in part thanks to a PewDiePie Let’s Play video. “I wanted to capitalise on the success I’d had,” Mullins says, “but also not to get boxed into doing the same thing again.”

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