Fabsurdly difficult boss battles. If there’s one thing guaranteed to leave a knot in the pit of a critic’s stomach, it’s getting stuck on a progress-halting puzzle in a prerelease game. With no FAQs or walkthroughs available, the panicked reviewer must seek advice from their peers or fire off a sheepish email to a developer or PR person. (Invariably, no sooner have they hit ‘send’ than they’ve figured out where they were going wrong.)
It’s a