The Pipeline Sculpt a reptilian creature with bite ZBRUSH | MAYA | SUBSTANCE 3D PAINTER | MARMOSET TOOLBAG
Meet Crocodylus! He’s a creation of mine from the Mesozoic Era, and is inspired by the crocodiles found in the East Kalimantan province of my home country, Indonesia.
In this tutorial, I’m going to show you how I used a suite of 3D software to bring him to life. The 3D character pipeline involves several stages, each with its own set of tools and techniques. One of the most popular used for the sculpting phase is ZBrush, which formed the basis for Crocodylus.
Its feature set includes digital sculpting tools that simulate the behaviour of clay, allowing artists to sculpt intricate little touches, add textures, and create detailed models. It offers various brushes, masking tools, and features like DynaMesh and ZRemesher, which help in manipulating and refining the geometry of the model.
ZBrush is a boon for creativity, helping artists to transform their imagination into reality. It forms one of the key tools I used to create my fearsome character alongside other vital software in Maya, which was used for my retopology, Substance 3D