◼ Early during ’s preproduction phase Jason intended to build the game around an open non-linear world that was slowly unlocked as the protagonist collected more. This version of the game would have rewarded exploration and experimentation by allowing players to utilise transformations to unveil hidden secrets. Areas would have also naturally flowed from one to the other as Vectorman battled his way to stop the insect queen.
VECTROID?
Jan 18, 2024
1 minute
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