PC Gamer (US Edition)

Assassin’s Creed Unity 2014

rmed with rebuilt technology, took players to Paris in 1789. Where better to wasn’t all art and engineering. It featured co-op missions, a series-first skill tree and ambitious equipment customization. Yet its attempt to mix-up the stealth system proved divisive, and though parkour looked better, in practice it often felt prescribed.

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)3 min read
Difficulty Curves
Before entering game development, John Dennis was “an art teacher who really didn’t enjoy teaching!” as he puts it. A friend who was working at Team 17 encouraged him to apply for a game designer job there, which, after some hesitation, he did. “I wa
PC Gamer (US Edition)3 min read
Breachway
The thing about roguelike card battlers is you wait around forever… no, that’s not it. The thing about roguelike card-battlers is that they are legion, just keep coming, and absolutely will not stop. Breachway takes the genre, which is often rooted i
PC Gamer (US Edition)1 min read
Where Were You?
Imagine pressing a button in the graphics options and watching your framerate double. We’d have been able to play it. The thing is, it wasn’t that bad. The pioneering shooter might actually have been playable, with AI’s help. Trying to gain the upper

Related Books & Audiobooks