Wargames, Soldiers & Strategy

LET'S PLAY BLOOD AND PLUNDER: RAISE THE BLACK!

Fun though it is to 'field' the ships, necessity confined us to playing a land-based skirmish for Let's Play, (maritime and amphibious games are also options) and we had a great time doing so. This is a set of rules that works well at the skirmish level: we used the contents of the box with by just a few seamen from our own collections to try out extra options.

ACTIVATION

The game uses an innovative playingcard-based activation system. At the start of each turn, players draw a hand of cards equal to the number of units under their control (e.g. 6 units = 6 cards). The player then assigns a card to each unit. Playing a higher suit than your opponent means that you will activate first, but the unit is likely to receive fewer actions as a result. The number of actions is also modified by experience, so veterans gain more actions than

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