PC Gamer (US Edition)

PIECES OF GREAT

I am a space ninja, carving up robot sentinels on an artificial planet stranded in time. A few hours ago, I was blasting cockney elves off a dilapidated clock tower with a gun that fires cubes. Before that, I was having my life drained by a cursed boardgame in an antechamber of a vast golden palace. Oh, and let’s not forget the time I chased my friend through an ancient temple as he was dragged underground by a sentient tree.

If variety is the spice of life, then is a blazing hot videogame habanero. It can barely go half an hour without throwing some weird mystery box at your feet, and only half the time do its contents pop out to kill you. As someone who deeply distrusts the Skinner-box feedback loops of cooperative looter-shooters, completely bypasses my cynicism about the genre. It does this by giving me exactly what I want from gaming, namely unique and exciting adventures with my pals that never rely on the numbers going

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