THIRD PERSON SHOOTER
I AM A SPACE NINJA, carving up robot sentinels on an artificial planet stranded in time. A few hours ago, I was blasting British-accented elves off a dilapidated clocktower with a gun that fires cubes. Before that, I was having my life drained by a cursed board game in an antechamber of a vast golden palace.
If variety is the spice of life, then is a blazing, welds it to ' twitchy dodge-rolling and checkpointed level progression, then feeds it through a procedural generation algorithm that randomizes not just level layouts, but the entire structure of the campaign.