Interface
: Hi Nuno, can you give our readers a short overview of SkyDust 3D, what it brings to the table for spatial audio-composers? Nuno Fonseca:
“SkyDust 3D is a modern and powerful synth, but what makes it unique is the fact that it has a 3D sound engine fully integrated inside the synth. This means that anything (MIDI, EGs, LFOs, Sequencer, etc) can control 3D panning. For instance, imagine that you want a note to start at the back, attacks to the centre, sustains on the side, and releases above your head. Or having eight oscillators per-note, where each oscillator plays at a random position around you (1 note = 8 ‘objects’ in space). Or using an LFO to make sound jump around you. Or using the modulation wheel to control the elevation of sounds. Or using the Sequencer with 3D panners to create 3D arpeggios. Or everything together. With SkyDust 3D, you play a note and you get instant spatial audio.”