Retro Gamer

DIRECTING DARK FORCES

HOW DID YOU START WORK AT LUCASARTS?

I was working at Spectrum Holobyte, running the Falcon project. A friend had left Spectrum and joined LucasArts and asked me to join him. I met them, and they said come on over, and you get to pick the project you want to build. That’s when the Dark Forces project began.

WHAT WERE THE GAMING INFLUENCES BEHIND DARK FORCES?

I wanted to do a version of a 3D – hadn’t been released at this point. But it also went back to Spectrum Holobyte. We had a cockpit there with all the controls and a stereo system, and before I left, came out. We immediately loaded it up into the cockpit, and that was where it really became exciting. Computers at the time couldn’t do a very good job of rendering landscapes, but they could do space pretty well because the landscape was stars. The immersion of it being and flying an X-Wing in that cockpit greatly impacted me – that was the genesis of .

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