ImagineFX

FINDING THE CREATIVE WAY

Envisioning other worlds is a not insignificant challenge. It’s also an opportunity, of course. For their upcoming project Wayfinder, Airship Syndicate has developed a new space and place for gamers to contend with intergalactic conflict.

Our conversation begins with an exploration of what constitutes the overall design philosophy at the game studio. Brian Jones, the team’s character lead, sets the conversation in motion when he notes the first questions typically asked of a design and concept.“Is it cool? Is it engaging?” he says. “As simple as it sounds, we constantly ask ourselves these questions. If it isn’t, we go a different direction or iterate until it is. We focus on making exciting and dynamic characters and creatures that not only look great, but also expand upon the rich lore of our worlds.”

Director of brand Billy Garretsen embellishes Brian’s observation. “We hold our art to very high standards, so there is a core philosophy of quality that brings it all together,” he explains. “Both Airship Syndicate and Digital Extremes [publisher] believe in making games that value our players’ time, and we try our best to make each character as compelling to look at as they are to play. We don’t spend too much time chasing visual trends from other games on the market and really enjoy carving out our own space. We often think, ‘What would we want to play?’ and then

You’re reading a preview, subscribe to read more.

More from ImagineFX

ImagineFX6 min read
Part 5: Simplify The Value Scale
Charlie Pickard LOCATION: England Charlie is a classically trained fine artist and illustrator who works, exhibits and teaches out of his studio in London. https://bit.ly/3R3Dcz3 Values are, without a doubt, the most vital consideration when you’re
ImagineFX1 min read
Draw Fast And Jot Down Ideas
“To create this set of berserkers, warriors and mercenaries, I listened to a lot of epic music. I also studied the anatomy of people and animals, as well as looking over the shapes of various mechanisms, plants and a selection of raw materials. When
ImagineFX4 min read
First Impressions Scott Brundage
Where did you grow up and how has this inf luenced your art? I grew up in Danbury, Connecticut, which is a relatively mundane suburb about 90 minutes from New York City. The big inf luence from growing up there was a great cartooning teacher with who

Related