I remember every encounter I had with Amnesia: The Bunker’s antagonist, an ape-like thing that lives in the walls of the World War I hellhole protagonist Henri Clément finds himself trapped in. Whether I was peeking out at it through the slats of a confessional in the company of a mutilated chaplain or using the last of my precious bullets to drive it back into the walls knowing it’ll just come back angrier, every escape from it felt harrowing and earned.
is like a new beginning: you plan expeditions out of your-style safe room, exploring a labyrinthine, nonlinear world that stands shoulder to shoulder with the best horror games I’ve played.