PC Gamer (US Edition)

TRIALS AND EVISCERATIONS

During the height of the Cold War, in a world besieged by fear, the Murkoff Corporation finds its calling: kidnap test subjects, surgically implant night-vision goggles, and then let them loose inside a giant game of hide and seek. The prize is freedom, but the risk is either death… or insanity.

Canadian developer Red Barrels is no stranger to things that go bump in the night. 2013’s Outlast and its 2017 sequel Outlast II were all about blending the fear of the unseen with the fear of being seen by whatever was lurking in the darkness. In a way, the similarities to a childhood game of hide and seek are quite clear—the not knowing if you’d been rumbled as you tried to stay quiet and motionless, even though you could see your pursuer inching closer to your hiding place.

Wrapped up in a heavy storyline involving the criminally insane, murderous cultists and MKUltra mind control experiments gone awry games offered something of a unique horror experience in that they encouraged players to avoid confrontation and rely squarely on the flight component of the autonomic nervous system. Creeping through the unlit corridors of Mount Massive Asylum or among the cornfields and outbuildings of Coconino County with only the night-vision mode of your video camera to aid your investigation and escape, there was something truly primal about ’s brand of survival/psychological horror that, while arguably reliant on many tropes of the genre, also made them some of the most intense games of their generation.

You’re reading a preview, subscribe to read more.

More from PC Gamer (US Edition)

PC Gamer (US Edition)3 min read
Spellrogue
SpellRogue is a roguelike that makes you feel like a genius. As you pick up spells you’ll start to create combinations that just feel too powerful and would surely have been nerfed if the developer had noticed. Then, after a while, you’ll realize thi
PC Gamer (US Edition)7 min read
A New Dawn
It’s been a wonderful decade of adventuring for our Warriors of Light, but Final Fantasy XIV isn’t done with us just yet. While Endwalker wrapped up the Hydaelyn-Zodiark storyline, Square Enix has flung the door wide open on a whole new adventure in
PC Gamer (US Edition)1 min read
Buyer’s Remorse
Just a little bit exciting, but aren’t unique weapon variants something you could have just included in the game, maybe organically integrated with how you progress? I’d rather kill a boss for these than pay Square Enix six real-life bucks. Free leve

Related Books & Audiobooks