At least aesthetically, Ravenlok makes a great first impression with a beautifully lit farmstead backdrop, populated by detailed (but still pleasantly chunky) voxel people. A girl sits in the shade of a tree, playing with her dog. It asks you for the girl’s name, and what accessory her faithful pooch will be wearing. And then the fetch quests start, and will continue until the moment the credits roll.
It feels like an unfortunate statement of intent that despite being a hack and slash action game, Ravenlok begins its ersatz Alice in Wonderland adventure with legwork, bouncing between two small (but beautifully detailed) scenes, talking with just two unmoving NPCs (the young heroine’s parents) and collecting a series of items for them when – and only when – requested. The items remaining stubbornly glued to the ground until such time as your quest log demands they be taken; a rule that remains in effect through the entire game.
It’s not long before the fetch questing leads the girl (minus her dog, which is never seen or mentioned again)