Retro Gamer

PROCESSING

<BODY> “The engine takes inspiration from and ; puzzle mechanics take inspiration from RPGs and , while and are an inspiration too.” Matt tells us is created with Visual Studio Code together with Stephane Dallongeville’s Sega Genesis Development Kit (SGDK). Currently, the dungeons are randomly generated, but Matt is thinking of switching to pre-generated levels.

You’re reading a preview, subscribe to read more.

More from Retro Gamer

Retro Gamer2 min read
Subscribe Today And Enjoy Great Savings!
SUBSCRIBE ONLINE NOW AT www.magazinesdirect.com/RET/C98M TELEPHONE 0330 333 1113 AND QUOTE C98M Exclusive Subscriber Cover Every Issue! • NEW! Full digital access to 80+ back issues when you subscribe to print!** • You’ll never miss an issue! • It’s
Retro Gamer9 min read
Ultimate Guide rolling Thunder
The mid-Eighties brought a nadir to the James Bond movies. Roger Moore had finally hung up his PPK after appearing in A View To Kill at the grand old age of 57, and the search for a new Bond was on. Yet despite the travails of the series, the public’
Retro Gamer4 min read
Mike Diver
There’s a good chance that you’re already familiar with Mike Diver’s work – he’s written for publications including The Guardian, Edge and Retro Gamer and has a variety of gaming books to his name. Now he’s back with two brand-new books – The Console

Related Books & Audiobooks