NPR

'Age of Wonders 4' Review: This Magical Mystery Game is Hoping to Take You Away

Triumph Studios and Paradox Interactive want to prove that strategy games can still be narrative-driven. They almost succeed.
It's been over a decade since a new Age<em> of Wonders </em>release.

The mighty hero Caseus Maximus surveyed the battlefield. Enchanted rat-like warriors of the Mystic Trash nation faltered, looking to their leader for encouragement. It was a risky battle for their ever-expanding empire, but they needed to capture the last remaining stronghold of their Elven rivals. More importantly, Caseus Maximus needed to triumph to ascend and become a Godir, the deities that rule over the realm of mortals.

Working quickly, the Mystic Trash leader summoned a pillar of lightning onto some Elven archers, severely crippling them and damaging two adjacent enemy units. Mounted on his trusty unicorn steed, opening, waiting to take him to the ethereal realm of the . He could see victory.

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