PC Gamer (US Edition)

“We should be asking for more variety in our open worlds”

As a genre, ‘open world’ has come to mean far more than just a big, seamless map. It conjures images of vast, big budget games with a huge range of things to do, including combat, exploring, searching for collectibles, solving puzzles, traversal and more.

But I always find it really interesting when games buck that flirted with the idea of open-world survival horror, with its creepy town full of nightmares to sneak past. Or , which, despite its protagonist wielding a bow and arrow, eschewed violence in favor of finding joy in discovery.

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