Commentary: Princess Peach started out as a boring damsel in distress. Times have changed
In my earliest memories of Princess Peach, she is less a video game character than an elusive goal. I must have been 5 or 6 when my parents got my siblings and me a Nintendo for Christmas: old enough to be excited for a video game console, but young enough that any game — including “Super Mario Bros.” — was an impossible challenge. Still, I eventually made it through that dark and intimidating ...
by Tracy Brown, Los Angeles Times
Apr 06, 2023
4 minutes
In my earliest memories of Princess Peach, she is less a video game character than an elusive goal.
I must have been 5 or 6 when my parents got my siblings and me a Nintendo for Christmas: old enough to be excited for a video game console, but young enough that any game — including “Super Mario Bros.” — was an impossible challenge.
Still, I eventually made it through that dark and intimidating castle stage at the end of the game’s first world, where a curious mushroom-like being thanks you for the rescue but informs you “our princess is in another castle.” Introduced to U.S. gamers
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