Edge

Storyteller

The best way to approach Daniel Benmergui’s modest opus is to set aside any expectations engendered by the circumstances of its development. Which is to say that this is not by any means what you would ordinarily expect from a game that has taken 15 years to come to fruition. Despite bearing the hallmarks of ahas emerged as a handsome, compact, surprisingly straightforward causeand-effect puzzler: ‘a book about building stories’ in which each challenge asks you to add various elements to a series of comic-book-style panels to satisfy its title. ‘Seeing the ghost of a lover’, for instance, gives you three slots and four narrative ingredients: Adam, Eve, love, death. The latter fills an empty panel with a graveyard scene, where you can drag a character over to the headstone to kill them off. Yet the other can’t grieve if they’ve not already met and fallen for one another in rather more pleasant surroundings.

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