3D World

MAKE A 3D RENDER FROM A 2D CONCEPT

The Pipeline Make a 3D render from a 2D concept ZBRUSH | MAYA | ARNOLD | PHOTOSHOP

Fan art special edition

DRIVE

I chose this concept from Gabriel Soares to tearn new software, and master modelling, textures and light

3D character artist with a traditional background, always interested in exploring new technigues or software.

artstation.com/martamacedo

In this tutorial you'll discover how to translate a 2D concept into a 3D render, capturing the storytelling behind it, and exploring the best techniques and key elements that will make a beautiful image.

For this render, we'll be using ZBrush for sculpting details, making the retopology and UVs in Maya, and learning howto use Substance Painter in order to improve the appearance of your characters with awesome textures. Then back in Maya with all the materials assigned, we'll light up the scene and render the final image using Arnold.

01 BASIC SHAPES IN ZBRUSH

The first step in creating a character is making the overall shapes based on our concept. Make sure youprovide some asymmetry to your character to give it a more realistic and dynamic look.

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