Fan art special edition
DRIVE
I chose this concept from Gabriel Soares to tearn new software, and master modelling, textures and light
3D character artist with a traditional background, always interested in exploring new technigues or software.
In this tutorial you'll discover how to translate a 2D concept into a 3D render, capturing the storytelling behind it, and exploring the best techniques and key elements that will make a beautiful image.
For this render, we'll be using ZBrush for sculpting details, making the retopology and UVs in Maya, and learning howto use Substance Painter in order to improve the appearance of your characters with awesome textures. Then back in Maya with all the materials assigned, we'll light up the scene and render the final image using Arnold.
01 BASIC SHAPES IN ZBRUSH
The first step in creating a character is making the overall shapes based on our concept. Make sure you block out all the shapes with simple geometry and low subdivisions, using the Move brush