The Gallery CG art to inspire
ARTIST
Logan Kehoe Power
SOFTWARE
ZBrush, Blender, Marmoset Toolbag, Substance Painter, Unreal Engine 5.1
“After watching, I was inspired to make a nasty ore. My end goal was to make a full character that ran real-time in Unreal Engine 5.1, and looked like it could be from a next-gen game. I started with a bust in ZBrush to figure out where the character was going. From there I went into concepting the armour in 2D. I wanted to show visual elements of a balrog face without going over the top into territory.