I’ve just gnawed my way through half a chicken in a castle’s great banqueting hall and, as a noble of the realm, I’ve now got a serious decision to make. Should I vote to have the kingdom’s new king crowned in a lavish coronation ceremony? Or, instead, should I vote to just throw him in the river?
So begins my preview play, a medieval-themed multiplayer party game that leans heavily into player interaction with a unique blend of voting, narrative storytelling and outright Pratchettian silliness.