The kingdom of the Aserai was perpetually at war, swapping towns and castles with rival lands, borders shifting constantly, refugees fleeing across the desert as raiders and looters took advantage of the chaos. Bad days, except for me, an opportunistic clan leader, mercenary, small business owner, caravaneer, occasional blacksmith, eventual king and very successful war profiteer. Mount & Blade II: Bannerlord keeps you busy.
When this RPG-strategy-management hybrid launched in Early Access, there was already so much to play with that it hardly felt Early Access at all. Along with the cosmetic and quality of life improvements it boasted over its predecessor, it also promised more management wrinkles thanks to its much-touted political and clan systems. Jumping in again for this review I was equally smitten, but as I moved from nobody to mercenary and then from lord to king, I started to notice the gaps within each system, and the sacrifices that were made to create a game this broad.
This isn’t apparent initially because there is, at first, simply so much to do. Straight out of the serviceable tutorial you’ll be able