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MOUNT & BLADE II: BANNERLORD

Rugar, my beefy warrior in Mount & Blade II: Bannerlord, is a lot like the game he inhabits. Rugged, clumsy, ambitious – he’s great at smacking people with his huge axe, at least when he isn’t falling off his horse or hitting a tree, but he really dreams of sitting on a throne and ruling the world. He might get there.

His peers similarly dream big. A long list of conniving nobles squabble over this Early Access sandbox, crisscrossing the picturesque map with their armies as they rush towards sieges, battles and other emergencies. It’s a world that never rests, with borders constantly being redrawn through wars and deals between monarchs. The map wouldn’t look out of place in Total War, but it doesn’t exist exclusively to be conquered.

Bannerlord is an RPG, a life sim, a real-time tactics

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