Having worked for the likes of Fathom Interactive, KOJO STUDIOS and now Gearbox, Sergi Brosa has honed a signature look that has come to define games like Borderlands 3 and the post-apocalyptic genre as a whole. Here, he tells us about his career, how he developed his recognisable style, and why his end-ofthe-world settings always come with a sense of hope.
Tell us a little about your background as an artist. How did you get started and what has your career been like so far?
I got started the same way as a lot of people, by drawing Son Goku when I was in school and later just to avoid reality. I was a different kid who was into manga and video games, so I needed to spend extra time drawing and creating my own realities in order to keep my mind distracted from any real-life issues.
Later I studied a comic book art course while also teaching myself stuff I couldn’t learn at school. Then I moved on to different internet art communities such as DeviantArt, where I could start growing a fanbase and getting my first little art commissions. I couldn’t live and pay