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“GAMES NEED TO CALM THE HINTS DOWN AND LET ME FIGURE THINGS OUT.”

WRITER BIO

Harry Shepherd loves a good beard-stroking puzzle, but needs the option to bask in the pondering for just a little while longer.

Aloy is extremely chatty, often eagerly pointing out clues.

As a gamer, I’ve always admired puzzle creators. If I feel intelligent upon completing one puzzle, goodness knows the smarts needed to actually them. Similarly, I commend those in charge of puzzle difficulty, especially in triple-A games. Naturally, it’s a balancing act: if puzzles are too difficult, you risk frustrating the player. Too easy, and they’re not memorable. Sadly, worrying too much about the former can lead to design decisions that can be irritating in a different way.

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