The best bits of Bethesda RPGs don’t demo well. At least, that’s the self-soothing mantra I repeated while watching Starfield’s lacklustre summer showcase – 15 minutes of impactless shooting and Todd Howard in a leather jacket. A slight variant on Fallout 3’s lockpicking system wasn’t enough to shake the sense that it was still 2008.
Yet the bigger picture – and it’sopenness, the freedom to ignore the urgency of the main plot and define yourself by which factions you join.