3D World

BREAK INTO UNREAL ENGINE 5

Along with the release of Unreal Engine 5 (UE5) came a range of new features. Designed to power the development of next-generation video games, AAA studios throughout the industry have utilised UE5's upgraded set of features in their titles, as well as those working in film, TV and animation productions.

Each of the Nanite virtualised geometry system, the Lumen global illumination system, and other tools have been gamechanging innovations from its predecessor Unreal Engine 4 (UE4), but that also means there is plenty more to learn and adapt to, and extra skills to pick up, which I'm here to help you with.

I'll run through the power of UE5's new tools and features, and the benefits of utilising systems such as Nanite, Lumen and One File Per Actor. By the end, you should have a basic understanding and be comfortable enough to open the editor and navigate it with ease, while knowing the ways that UE5 differs to UE4.

You'll also know the added benefits that next-gen hardware receives, such as RTX features found in the latest GPUs from NVIDIA and AMD, and how they align with Nanite

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