When creating Pop Paper City, we became the first long-form children's series made using Cinema 4D. In this tutorial, I'll take you through the CG process behind producing a series using Maxon's software.
The show combines crafting with adventure, aiming to inspire creativity in children, and is currently airing as part of Channel 5's Milkshake! programmes. I joined the series back in August 2020 and have helped to oversee the CG department throughout the early stages of production, and into the delivery of the first episodes to be aired.
Pop Paper City is set in the capital of a captivating paper world, and focuses on a group of unique friends named Plom, Phoebe, Mae-Mae, Hooper, Zip, and Fly as they go on adventures and find new ways to have fun together. Their escapades include blasting into space and piratethemed exploits.
When the paper friends encounter a challenge on their adventures, they often need to craft something to help them on their way. That's when they call for Helping Hand, a live-action human hand who assists them in crafting what they need.
Through their beautiful paper creations and endlessly exciting adventures, the friends learn, grow, and encourage kids at home to get crafty too.
As the head of CG I'll provide some key tips for CG artists looking to tackle long-form series like ours in Cinema 4D. Since the show is a 52-episode series made up of 11-minute episodes, efficiency is often the name of the game. This tutorial should provide you with useful advice on how to speed up your scene-building while retaining your creative flair.