For close to three years. I've done almost all of my artwork on a PlayStation using the creative software Dreams by Media Molecule. I work on a freelance basis and for the last year. I've been doing artwork for a feature film.
Dreams is a game engine and a creation tool that allows users to sculpt, paint, make game logic, music, and animation. All on a PS4, PS4 Pro, or PS5 in backward compatibility mode.
With Dreams, I feel more like I'm painting in 3D than I've felt with other tools. Dreams is based around SDFs (signed distance fields), which is quite different from the polygon and mesh technology most other tools rely on. Some of the benefits are not worrying about polycounts, UVs and topology.
In this tutorial. I'll take you through creating a full 3D environment in Dreams from scratch. I'll use Al-generated references made with "Midjourney" as a guide.
I highly recommend working with PlayStation Move controllers, which allow you to create with both hands and work in XYZ without moving your camera around too much.
AUTHOR
Martin Nebelong
Martin has been an artist for nearly 20 years, and