PC Gamer (US Edition)

THE GREAT WAR: WESTERN FRONT

NEWCOMERS SHOULD EXPECT A STEEP LEARNING CURVE

The MOBA age has made us soft. The genre grew out of the classic real-time strategy beatdowns of the 1990s and early 2000s: StarCraft, Command & Conquer, and Age of Empires. But rather than controlling an unruly hoard of chattel troops—who throw themselves against enemy defenses in a hellish war of attrition, living lives that last five minutes or less —we instead piloted these impervious Champions (or whatever nomenclature you intends to return us to that grand old-fashioned bleakness; a commander sacrificing an untold number of lives to claim the day.

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