Back in October, an internal memo from Meta’s VP of Metaverse, Vishal Shah, complained that the employees building the company’s flagship virtual reality social network, Horizon Worlds, weren’t using it enough. Shah’s memo, obtained by The Verge, asked plaintively, “Why don’t we love the product we’ve built so much that we use it all the time? The simple truth is, if we don’t love it, how can we expect our users to love it?” Later, he commanded that “everyone in this organisation should make it their mission to fall in love with Horizon Worlds”.
The problem with Horizon Worlds is the same problem that bedevils all virtual reality games and applications: they’re too inconvenient to use. I’ve been meaning to write a column about VR for months,