Everything’s good, Dylan Cuthbert says cheerfully, as he greets us from Kyoto. Well, almost everything. He’s managed to give himself a hernia – though he’s sufficiently recovered to be able to laugh about it. “We’re a few weeks from going into QA, and I’ve just been trying to cram in as much as possible before we do,” he says. “I was just really getting into it, thinking I was 20 again.”
He can smile, partly because of what those overexertions mean. On November 1, 2017, Q-Games’ fascinating multiplayer experiment – a hybrid of collaborative city-builder, social MMORPG and tower defence game, set in a distinctive Soviet-themed dystopia suspended in a viscous sea known