Gamification – the use of game mechanics for non-game purposes – is all around us. It’s in our smartwatches, telling us to burn more calories to win an award; in our brain-training apps, promising that solving puzzles will boost our intelligence; in our classrooms, awarding points to children for working together and working quietly; and now, in our workplaces, turning driving for Uber or packing boxes for Amazon or answering customer service calls into a never-ending competition packed full of
Alternate Reality
Sep 08, 2022
3 minutes
You’re reading a preview, subscribe to read more.
Start your free 30 days