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HOGS OF WAR

At the turn of the century, turn-based tactical warfare games featuring anthropomorphic characters were a fundamental part of PlayStation’s lineup. The Worms series had found a firm footing with its first three titles: Worms, Worms 2, and Worms Armageddon.

But long before Team17 ventured into the challenging 3D realm with its flagship series, British developer Infogrames Sheffield House (previously Gremlin Games) was getting its trotters stuck into creating a brand-new IP based on similar themes, this time with pigs taking centre stage. However, as lead programmer Jacob Habgood tells us, making Hogs Of War a 3D version of a Worms-style game wasn’t originally the plan.

“Command & Conquer was the inspiration for Hogs originally, not Worms, as people often assume,” Habgood tells us. “The Worms link really came from the team itself. We played a lot of Worms in our lunch breaks and loved it as a team-based game. So it just had an influence on the development as it progressed and Hogs took on board some of those characteristics.”

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