WARGROOVE
“THE ADVANCE WARS-STYLE FORMULA GOT LEFT BEHIND COMPLETELY“
Finn Brice
To say London-based publisher and developer Chucklefish has a style is an understatement. Pocket Rumble looks like it could’ve been a one-on-one fighter ripped straight from the Neo-Geo Pocket Color’s library; Timespinner is a dead ringer for classic Igavania games; Stardew Valley – a runaway success which Chucklefish originally published – wears its Harvest Moon inspirations on its sleeve. No, Chucklefish has a speciality.
The studio is known for its distinctive pixel art games that, at a glance, draw inspiration from fondly remembered sprite-filled classics from the 16-bit and 32-bit eras. That’s not to say that the team wishes to draw you in on nostalgia and call it a day, though. “As gaming transitioned from 2D to 3D, the genres kind of switched gear and a lot of the prevalent genres back in the day didn’t go through that extended period of evolution [they have today],” says studio founder and Wargroove
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