For 3D artists, visualisers and content creators, there really is no getting away from conversations about the ‘metaverse’ - this futuristic virtual network that is currently dividing opinion and provoking some strong emotions and responses. However we define it and whatever it may look like in the future, this virtual world is going to be made up of 3D content, with technology that will be built on top of existing tech that we're all currently familiar with. It'll probably be largely down to studios and innovative individuals to really forge the way into the unknown, but any developments are sure to ripple down and affect every artist, all around the world. Understanding what has got us here, where we are right now and where it might be heading will help prepare us for the future and see potential opportunities that we might not have previously considered. Let's dive into the past, present and future of the metaverse.
THE PAST
The term was first coined way back in 1992 in the novel but a clearer vision for what it could look like was The story is set in a VR world where everyone socialises, works and shops. You just pop on your headset and there you are, ready to live.